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Posted:1/20/2010 - 1 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

An inherent difference::wow gold
“Let me point out to you guys: There’s got to be some reason why FarmVille has grown to 28 million daily active players and the next one, Farm Town, has five million and is not growing, right? If all that we were doing is everyone was copying each other then why is it that some are growing and some aren’t?” Mark Pincus in a recent television interview on MSNBC’s “Press:Here” What’s interesting about Zynga and their competitors is that there is almost no differentiation between their games. This has happened gradually over time, with companies originally starting out with their own unique rosters of games and slowly amalgamating their catalogues to the point that they are carbon copies of each other. Whether poker, pets, fish tanks, farms, or mafia simulators, each game type is replicated almost identically.
Seemingly in response to having lost the wow gold license wow power leveling to operate World of Warcraft wow gold in China, online firm The9 aion gold has launched a website for its upcoming, similarly titled World of Fight.
The similarities between Blizzard’s hit MMO wow power leveling and The9’s latest don’t end at its moniker though. While we can’t comment on wow gold the actual gameplay, as Gamasutra points out both the website’s and the game’s official logo wow power leveling (seen above) are incredibly similar to the Chinese version of World of Warcraft.
Assuming World of Fight is a blatant copy of World of Warcraft, one wonders what sort of legal recourse Blizzard wow gold might have. China has long been known for its, um, “relaxed” copyright laws, and given the country’s inherent nationalism, I can’t see a Chinese judge ruling in favor of an American firm over a Chinese one.
There are some subtle variations, but they don’t really amount to anything of significance. There are no viral game developers that have next-generation or revolutionary game designs that they alone wield. Mark Pincus’s quote above suggests that Zynga’s games must have an inherent difference that other similar games do not but they really don’t. Secondly, all of the main developers have a “social bar”, which is the mmocomdi3 technical term for a set of links displayed above or beside each game to cross-promote players into other games. All the major developers have such a system in place, usually at top of each game page or (in Playfish’s case) to the left.





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